Inspired by the bold visuals and storytelling of Netflix’s Carmen Sandiego, I created this concept sketch as an exploration of narrative-driven UI design. My focus was on how interface elements could feel like part of the story rather than just functional overlays.

I experimented with text tone, pacing, and visual rhythm, aiming to make mission prompts, alerts, and character reactions carry the same adventurous energy as the show. This study was not about layout mechanics, but about discovering how UI can mirror the drama, tension, and charm of Carmen’s world.

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