
Brack Desert
In the Black Desert project, I participated as a UI Artist at Pearl Abyss. A renewal concept I designed was selected as the final direction, giving me the opportunity to take on a key role as a Senior UI Artist.
I developed a UI design guide for a unified platform supporting both PC and console, which helped define the overall direction of the renewal and led live update efforts. As the lead artist, I also supported fellow UI designers and contributed to improving the overall quality of the team’s work.
The scope of updates included major system UIs such as character info, blacksmith’s shop, Partrigio shop, Black Spirit menu, dialogue, inventory, party, knowledge, level-up, death, enhancement, and the stable.